The idea of a sequel is to improve upon bugs and add new features, I see no new features and I see all the bugs that made the previous game horrible AND you made them worse by added giant land masses.
Firstly there's almost no open surface water, there's giant islands that take up all the space and when you eat survivors they get pushed behind them and you end up failing the mission because of your bad game design.
Secondly the missions involving eating fish are only difficult because the fish run away and HIDE BEHIND THE LAND MASS, did you even test your own game at all? If I can't go behind a land mass then the NPC's shouldn't be able to aswell.
Since there's very little open water half the time I can't tell if a boat is meant to be coming or if it's behind a landmass, you need to add a minimap if you're going to break the fucking game by having giant islands on the surface that npc's can hide behind.
In summary 2/10, the same problems from the first game are still there AND you made them worse by adding giant islands. Try harder next time.
What an interesting concept, I played through a few times just to see if I could get the best possible life.
Also for people complaining about the unresponssive controls, look at the age next time. By around 40ish you move slower and by 60 your can barely move.
Interesting spin on point and click adventures.
The storyline itself wasn't anything new, the whole "trapped in a house, zombies everywhere" thing is pretty unoriginal.
The graphics weren't anything spectacular, just run of the mill stuff really.
The voice acting was okay, it didn't sound like the actors were in a wind tunnel or that the microphone was covered in gravel which is always good.
Extra points to you though for creating a point and click that also turns into an overhead adventure sort of game.
I chuckled when you got to stab the lady in the head too, though to be honest the transformation time was a little quick. But all in all a decent effort, 7/10 for you.
Unique idea, poorly executed.
You've come up with something somewhat new here, unfortunately I was plagued by chronic lag cuppled with inability to control the little thing with the arrows, regardless I killed it by wave 7, I basically just sat in the same spot sorrunded by mines.
I had so much fun with this nice, simple, clean game! Excellent work!
For all those who get stuck on level 6, look at the rule closely, "You may not WALK left"
Remember kiddies, there's an action you can do that propels yourself into the air, to which you can move left without walking.
A really innovative, inspiring and informative game.
Whilst the "create your own X" function isn't unique it's not used enough, you've created a smooth, relatively glitchless and more importantly fun game.. The puzzles weren't really hard so I never really had to stop to think, which was unfortunate but never the less it was still fun.
10/10 for you good sir.
Just a generally bad game.
The graphics were.. Less than impressive.
The audio was bearable but nothing new, the grunts and cries of enemies got abit repetitive.
And there were very bad aspects to the game, one of them is you need a headshot kill to get exp, normally this would be fine, but enemies can take numerous arrows to the head before they die, also headshots don't seem to do any extra damage. Now all of this wouldn't be -that- bad if the aiming system wasn't pointless and arrows tended to PASS THROUGH enemies, leaving them unharmed.
There needs to be alot of work done on this to make it a decent game, number one would be more upgrades, not the pointless and rudimentary three you have, secondly would be to fix the glitches, third would be to add some more weapon types and also maybe some troops of your own. I've never heard of a lone archer defending a castle from entire armies before.
But all of that would just turn your game into something akin to Epic War =/
So nice try, but next time, try ALOT harder.
The game itself is flawless, I didn't find any glitches, which is good.. but the actual gameplay is boring, I lost interest after the 17th level.
In your next sequel, or maybe even a patch or something you need to include things to keep the game interesting.. shooting a ball into a "black hole" gets old, and has being used many, many times.
You have to think when you make games; What makes your game unique? What will make people want to play it?
Very good and innovative, but I have one problem, I can't get past the level with the two other employees that are trapped behind crystals, and when you free them they bounce up a hill type thing into a bomb,
I've watched a walkthrough video and they're supposed to be able to get up the hill no problem, but when I do it, they seem to get stuck, or not even make it, it's pretty infuriating.
I managed to beat all of it and get all but 1level in bonus mode.
There are a few glitches (can sometimes spawn items inside another item) But no game is perfect.
The music was annoying, but that was intentional so yeah all is forgiven.
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